Friday 6 May 2011

Evaluation Question 2

How does your media product represent particular social groups?


In our film i believe we represented 3 social groups, typical teenage party animal, mentally unwell and a shady stereotypical teenage hoody.



As you can see this character is clearly unwell as shown by her messed up hair, white gown and black eyes.
She was both the killer and victim in our plot  and that mental illness can affect anyone of any age, and especially young people due to the amount of stresses they have to deal with.
Although not shown in our first two minutes, the idea was that it would be revealed that the girl had had her drink spiked which is what caused her to go on her killing spree and black out.



Here is an screenshot of a girl, of similar age (18-25) from Jennifer's body, and as you can see from her expression and the bars behind her she is also mentally unwell.









This is the girl in the red dress from our film, she is presented to the audience as a party girl, the dress is symbolic to the plot-line of the story and a convention taken from sin city, she is dressed somewhat provoctively, as if she is enjoying her life and also being quite flirtatious like stereotypical teenagers, for example E4 show Skins.








Here we can see, ryan same age as the girl, he wears a hoody and his face is obscure, and his costume and character is taken from stereotypical british teens. This character is seen driving away from his girlfriend who he has kicked out of the car, and not stopping to pick her up until she has screamed her lungs out trying to get his attention.  I think that this would allow us to tackle a mild form of domestic violence in our film. The music which is played by this character also shows how angry he is for such a young person and could suggest that his anger stems from a previous point in his life, which is very common in many young people. 


A screenshot from kidulthood. Another film containing obscure violent teenagers.














We tried to use characters that our audience could relate to, with teen life built around stress, work, school and of course partying. we made our female character someone who our target audience (15-25) could empathise with.

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